


Battling a half-dozen enemies is initially exciting, but hours in it becomes just another exercise in patient (or impatient) clicking. A late-game carriage-based story mission might have been bracing if you hadn't already taken dozens of carriage rides. These things are initially fun-I really did enjoy my first handful of hours with the game-but by mid-Creed they mostly begin to feel like a chore. Combat is Arkham-style as you take on huge crowds with counter-attacks, combos, and finishing moves. As you battle the Blighters, the gang that's taken control of London, you can employ thugs from your own gang, a la Saint's Row, to do some of your fighting for you.

There are horse-drawn carriages all over London, allowing for GTA-esque hijacking, high-speed driving, and the comical bowling over of bowler-hatted Londoners. Syndicate offers up some other new toys and features, mostly cribbed from other open-world games but still enjoyable enough to freshen up the proceedings, at least for a while. There are also a few tailing missions, where you must follow a target without being spotted, though I found them considerably more forgiving than I have in the past. Stealth is your primary tool, and missions typically involve careful infiltration, lurking above enemies, and taking them out before they know you're there. The map is covered with icons signifying collectibles, side and story missions, and vantage points: tall buildings you can scale to reveal even more locations of interest. The streets are cluttered with innocent bystanders, angry policemen, and vicious members of an enemy faction. There's a sprawling open-world you can explore by free-running and climbing. As in past Assassin’s Creed games, you're once again inhabiting the bodies and memories of heroic assassins via a futuristic (magic, really) virtual reality machine.
